Reflective Journal

Today's lesson was to answer the question ourselves about what skills we have, what might cause us problems on the way, and what are we making for our product.

The purpose of this course review is to see what I'm good at and what I need to improve on. What I answered on that sheet is what I need mostly to improve on and what I'm decent at.

Course Review 

After completion of the course review, I have identified the weaknesses that I have to work on during FMP. Throughout this, I will use sources that can help me and my weaknesses, so I can improve further during the FMP. The pathway I chose will be making a game, this will be for my product and the theme I was given to work with is mythology.


Mind-Map Mythology

This lesson aimed to consider the various contextual applications of "Mythology" and to select 1-3 media texts for contextual analysis to initiate the project.

What we were set in today's lesson was to look into our own nationality and research what types of Mythology our people used to believe in. From Poland we have Dragons, from Guyana we have dead sprites, demons, and ghosts, and from India, we have Shiva The Hindu god of destruction. Then we looked at the modern mythology of today. We have Skinwalkers, Wendigos, Hachishakusama the (Yokai).

These were the notes we noted down in the lesson.

Collections, history, riches, stories, myths, legends,

Stories that deal with the human conditions

Learning, emotion, morality, aspiration, conflict, and death

On the mind map what I added from my culture was spirits, but what my people like to call them is Jumbee, there are types of malevolent demons that come back from the dead but they usually mimic dogs, pigs, but most of all cats. What I learned from the other cultures on the mind map was dragons/Vikings, and Hindu demon Gods. When having a chat with my team and looking into their cultural myths, I was interested in the Polish myths about dragons and how they were interpreted in history, games, and TV shows/Movies. But if I were to use this for my product for my FMP I would use it.

This is what we discussed from each of our myths, we added our backgrounds of the nationality of myths and stories our ancestors used to tell, and then we added those to our mind map. Then we were told to look into modern mythology.

Media text - mythology can be used in many different up-to-date media these days like books, TV shows, Movies, Games, or Plays. We used these to look into mythology from different ages, like stories/history.

We were listening to mythologies that we were told in that lesson and I noted down this one. Cronus eats one of his children out of fear of a prophecy by Gaea that one of his children would overthrow him.

Reflection

This mind map taught me that mythology can refer to a variety of narratives or forms of media that have the power to evoke strong emotions in people, such as death. My FMP will proceed in this direction: I may conduct some research on mythological demons and spirits and examine their backgrounds and stories. I plan to conduct studies on mythological beings since I find them to be really interesting, especially those with superhuman abilities like transformation into other things.


After this, we were told to choose a game, TV show, movie, or, book to base our media text. What I chose was The Forest because when looking at the game it tied into the Skinwalkers myth and this myth is popular in today's modern mythology. While playing this game you see a lot of pale creatures chasing you down, they have different shapes and sizes of pale monsters chasing the player on an abandoned island.


My second media text is The Scorpion King (Movie).

This movie is about Greek and Egyptian mythology. This 


Iterative Character Design

The aim of this lesson was to enforce and improve skills in iterating designs and getting better at drawing characters as a whole whilst including a story within the design.



Iterative/iterations are other words we use for refining our art style hearing the feedback we get on our original art then improving it based on the information we got out of it.



Monkey
Enslaved: Odyssey to the west 2010


This character has similar designs to match the story of Wu Kong's Journey to the West myth. As we can see from the design he has compared to what he's based on, it looks different, but in the story of the game, he has Wu Kong's behavior, as the character is cunning and playful, and the paint on his face and body tells us that he's from a tribe.





Like Wu Kong, Monkey has a staff that he can use to defend himself. The staff looks identical to Wu Kong's staff, with the same power to extend and retract. The yellow-golden sash that the monkey has around his waist symbolizes that it could be his tail; as we can see, he does not have one, but by character style, it does. The scars on his body tell us the number of battles he's been in and how much he has to fight to survive, like Wu Kong's countless battles he has had. The hair represents Wu Kong's hair, as in the stories, his hair stands tall and up.
 

These are my iterative designs of a character I made in Adobe Photoshop. We had to make about four iterations of our characters based on words that were given to us for today's lesson. The words I was given were hybrid, water, wavy, technology, wavy hair, women, metal, wires, fins, and android. With these words, I made these.





The words that I was given here were water and experiment, these words made a water-body type of monster slug, I went with the human body feature again but more as if it was slithering away. The colors I used were green, light green, purple, cyan, light blue, blue, and black for the outline, and white for the shininess.





So with the word hybrid, I decided with a human ghost-type body while keeping the head as the main feature to recognize on the body, while the body goes through changes. The colors I used were light green, purple, and black for the outline, and for the head, dark pink, and lighter green.
The words I used to create this were fin and wavy hair, women, so I made some changes to the body again, to more suitable features of a mermaid with a shark fin and crazy wavy hair. The colors I used were black for the body and the outline of the fish part of the body, dark pink for the brain, and brown for the wavy hair.

What I did here was the simplest of the rest and the words used for this one were wires, android, metal, and hybrid again, just like the ghost-like one I went with the same thing again making more machine-like with the wires and making the head bigger. The colors I used were light green, dark pink, red, blue, and green for the wiring of the character, grey and dark grey, and black for the outline of the brain.





Reflection

With this knowledge, I've learned something new about iterating designs. It can not only be based on other works like images or drawings but it can also be based on words. With this information, we did different iterations of drawings of a character I made in Photoshop. Going off on the words and changing a few things about the body, it looked different each time, but looking at it, you can see the differences each iteration has.

When I was iterating my designs, it felt off until some of the words I was looking at gave me an idea to combine them with my character to make something brand new. Based on my first design and with these images, they looked the same or different, but adding color really changed what type of words they'd give off when looking at them. I personally wouldn't say it's hard, but I would say it takes a lot of practice, but it was easy.

I would say the hardest part about iterating is thinking about what changes you can make to your design and how would you think of it. You could have other people's opinions on your design to make a change or to see what needs improving, my hardest part of iterating was thinking about what to draw and the style of it because within the lesson we were meant to spend 10 minutes on a design but it was hard for me to think of what to draw so I spent around 15-20 minutes on them.

Well, when I look back at the drawings, it looks like I haven't changed that much of the tail of the characters, but more or less, I mostly changed the width, size, and color of the characters to match what type of word I was going to base my drawing on.

Week 1 Reflective Journal

Although there are several ideas I could start with for the topic we were given, it's difficult to come up with just one. This week, I haven't really grasped any ideas yet, but over the weekend, I'll give it more thought.

I've tried to come up with some concepts about what my FMP will feature, such as what genre it will be, how mythology will inspire it, and who the characters in my game will be.

Now that I know what we discussed this week, I can better see the theme, what to research, and what to create for my animation. I want to concentrate on and brainstorm appearances for my characters in my next game the following week. I also want to get ongoing input from other people on my map designs and personalities.

I'll be concentrating more on finishing off the remaining tasks and coming up with new ideas next week.



Westminster University workshop trip

The purpose of this trip was to mentally prepare myself for the work that lay ahead of me and possibly for university, as well as to gain insight into the mindset of an animator or designer.

For the Westminster University workshop, what we did was
We participated in two workshops at Westminster University: one in the morning focused on games, and the other on animation. In the morning session. 


we looked at the video game Hollow Knight and a cave in Minecraft to learn how to iterate and create different concepts for our art. After that, we were given paper and instructed to draw a character based on the images or a block of our creation.

When we were separated into groups in the morning we did an activity in which we scanned the two QR codes and listened to the sounds that the videos gave off, one was Minecraft, and the other was Hallow Knight, and then we drew a character or a landscape.






These were the two sounds to give us an idea of what to make.



After choosing to draw a Hollow Knight character instead of a landscape, I chose Hollow Knight design because it was common with the horns and the cape design, and with the whole characters being bugs with pointy arms and legs it was is to mimic its designs. 









After finishing the animation session in the morning, we had a 45-minute break, and then we went back to the introduction hall to go to the game session in the afternoon. After walking around the building and being shown around the place, we were shown to an animation room where students would do stop-motion work like Wallace and Gromit.


Stop-Motion teamwork

At the end of the tour, we went into a room and learned more about stop-motion and animation, and then we were shown projects of students at the university and what they did for the stop-motion/animation work, then we did a little activity doing stop-motion in groups 4 per table and this what we did in the 4 group team. 



To my knowledge, a portfolio is like a CV but the difference is that when it comes to a portfolio they will need information on the games in the past you have worked on and past projects as well as what skills you also have and what you will specifically are good at, they also see how well you work with other and if you have a creative mind to work with others, and to see if you're dedicated to this work style.


 
Week 2 Reflective Journal

The aim of this week was to conduct more research and gather more ideas for my game

We visited the Young V&A trip to help us with our mythology, with the help of the trip we gathered valuable information to help us gather the right ideas for our game/animation.

I would say some of the myths on the trip helped me out with what ideas I might want to use. I looked into a couple of myths, like the night parade of 100 demons and the tale of Momotaro, and thought of these two myths when I looked into what I could make with these myths.

I would say that I think I'm still behind since I have ideas on how I want to alter the various myths we were given to utilize for my game or animation concepts. As a result, I would modify my plan after determining which game or movie best suited my needs.

By next week I will have to choose exactly what type of game I wanna make with flow of the game as well as the movement as well as the concept for it.

Week 3 Reflective Journal

This week I was thinking of ideas of what I mythology to choose and what type of game I wanted to make within this phase. I personally want my game to be a (beat 'em up) game with up, down, left, right movement, so I might use tile movement or 8-Directional movement for my game. But it will be from start to end game.

I would say my creative thinking is alright but still room for improvement on the ideas I have trouble thinking of sometimes, but whatever I think I might lack I can make up of looking at other games and gathering ideas from there.

What I know that my coding skills will used a lot throughout my project and the amount of assets to make using sprites will be useful. For my Pecha Kucha my ideas can even be good or bad or just might need changing but the feedback will be the most important thing for me so I can see the errors of some ideas I might have.

But next week we are going to start our fully start making our Pecha Kuchas and what I wrote here i'll use in images for my ideas and the intentions of my game. 

Week 4 Reflective Journal

The aim of this week to plan our Pecha Kucha and proposal ideas for our games/animation.

The software we used when making our Pecha Kucha's was Google Slides, I also used some images, gifs, and some I made in photoshop to make my Pecha Kucha. We also talked about stuff we wrote about in our proposal to mention in our Pecha Kucha's as well as ideas from our mind-maps.

While still making the Pecha Kucha the only things I used were Adobe Photoshop and images/gifs on the internet. While working on my Pecha Kucha, I had small help with the slides and what images to put in there to get my point straight forward to people.

The feedback towards my Pecha Kucha was very useful to me and showed me on what I might want to target on what to do through my project, the feedback was exactly to focus on my designs and concepts, and to expain the mechanics for the game.

With the images I used for my Pecha Kucha I wanted to show people the visions I had for my game and what I exactly wanted the game to be, as well as what I'm good at and what I lack but could improve. The images I used expresses how I feel for the whole project and the time I'm going to have to put in. So thats why I've used these images in my Pecha Kucha.

With the background images I used for my Pecha Kucha, I wanted people to try see if they can guess the theme of it because of the style of the background, it probably would've been easy to guess it because of the cherry blossom leafs falling down and the out door view of Japanese district.



Pre-Production


Week 5

This week was the like starter week of getting anything done so I started my GDD and my Mood board for what i want in game and what assets will give me ideas to use.

Mood Bored


GDD




Audio Plan

I will try find a calming Chinese song that plays in my game and hopefully matches it.
Week 5 Reflective writing

For the first week of my FMP, I focused on completing the GGD for my game, the mood board of what I will make to use in my game, and how I want my game to go. By next week I will start making a main menu for my game.




Chalk Drawings



Skull Drawings


FMP Drawings

Week 6 Pre-Production

In this week I was mostly focused on the menu screen for my game and editing the in Piskel, making the button for the menu like how to play and options.
Made and added my animation background for the main menu.


I made Signs for the Main menu using Piskel and turned it into an animation when it will move slightly up and down.


The only coding I have done so far for clicking the play button but there will be more code to see in a few days.

Reflective writing week 6 FMP

What I did this week was mostly focus on the main menu but I did a tiny bit of character design for the first character.

The milestone I set for this week was to finally finish the main menu, a quarter to finish off now, and to start the first character design.

What I mostly used this week was Construct 3 and Piskel. I used Piskel for the sprites buttons and to make the play button, how to play button, and options button, and the background for the main menu.

I had a bit of trouble trying to make the main menu UI. The trouble was trying to make the back button work, but I ended up getting help to solve the issue and found out that the layout I wanted it to go back to was on the wrong event sheet so thats the reason it was working.
Throughout the week that was the only problem I have had so far.

What I noticed during Pre-production that I need to be stick to what I can actually do and be fast about it, because I noticed I said i would start the grey box but didn't and got glued on to the main menu UI design for too long, so I need to improve my time on certain stuff I set or myself.

What I plan to do next week is focus on character designs, get started on the grey box and import my character designs to see what works, and try to make a cutscene for the intro the first level.


Week 7

What I did this week was focus on the code and and try to get the code working for attacking, but I kept failing so I pushed it back when I can fully try complete it.




Trying to fix the attack animation and make it look better.
The running upwards was a bit weird trying to do because trying to make an upwards run was difficult until my teacher helped me drew it.

Reflective Writing 7

What I did this week was mostly try to get the attack system working for my main character as well as the movement system.

At the start I thought I Was doing the right type of movement for my character to found out I was doing it the wrong way, I had used (Platform) behavior and that was only making my character go back and forth like from a 2D perspective, so I had help of what movement to go with and and chose the right movement for my character (Tile Movement).

I worked on the attack animation but what I drew is a temp till I get the model of my character and his animations, but troubled me the most was the coding for the attack but I had some videos teach and help me sort out the problem of the attack and the code so I could time it.

What I mostly need to do for next week and the weeks ahead I need to speed up and focus more on my time, and the first thing I'll do is work on the Tile Movement or switch it up to 8 direction movement, but I'll test what I can do with the movement then pick which one to keep.


 Week 8/Reflective Writing


In this week I was making the sprite and the  sprite sheet for my characters this week as well as fixing some sizing issues while trying to import the characters I made in my game.


This was the first design of my main character and the sprite sheet for him animation for walking as well as being idle, and up and down. 



King - Main Character

This was the first initial design for my main character, while coming up with what he would be going from skin color to what type of race he would be as well as hair, I ended up using a website that help me make this him into a pixel person. So it worked out for me and my characters I wanted to make.


Brian - Enemy/Side Character
This was the design I chose for the character Brian, I don't have a sketch about him and his original design because he came at the top of my head when I was thinking about the main character design. When it comes to Brian I'm going to make him the guy that causes the threat to be unreleased.







Same website I used for his sprites but he's a side character the main character will be talking to, not really made for anything then that.

The progression of making the characters and resizing them, including the code for them in general was annoying as well as difficult sometimes, especially with resizing them and their animations. The biggest problem I had was making every size for their animation the same so that when it came to the game there wouldn't be a character having one animation bigger than the others.

What I liked about making the characters through that website is that they had many customizations for characters you wanted to use for anything, I chose a certain design to match my characters and the type of clothing they would wear, but they didn't have most of the cloths I wanted for my character to use, so I change some of the looks for them changing what they would look like as well, so I was happy with the changes I made and with the characters.

The only dislike I had about this was the limited character sprite I could actually use, because I wanted a running animation for my character but the website I was using only had a walking animation so I sped it up so my character is speed walking. The other thing was the other quarter of the animation sprite list was naked so couldn't use them.


I mostly worked on the characters' designs this week, and I thought of some assets to do for next week. But next week I'll be focusing on assets completely, upgrading the map design for the levels, and finishing any leftover work I have to do. Those are my plans for next week. As well as fixing some errors with resizing or coding problems.


My Game Slice


Week 9/Reflective Writing

This week was just adding my last character as well as getting the audio ready to use within my game, but it will take time for me to choose a good music.

Sun Zihao - Side Character

Sun Zihao is a name I used from a Chinese generator for the names I chose.


This is the sprite sheet I will only be using for him, he's going to do little besides speaking to the player and giving advice on how to defeat the Yokai.
 

This was his original design, but I couldn't add some facial features on a pixel character/ the website I was using. So I decided to go with the pixel design and the Kimono look.

This week I've also added copyright-free Chinese music because when it came to thinking of music that should match my game I thought of Chinese music but I didn't know how to make any or make any using sounds or objects, so I decided to use music from youtube and I found what music I wanted to add. so I used this free music that I have to credit.



I would say for this week finding the song wasn't hard nor difficult but I would say I had bad taste in copyright-free music so me and my friend looked one together and found this song that I could use, but just had to credit the guy who made it.



Week 10 Reflective Journal

Between half term, I created the yokai 2 of them and also got the code for both of them down using a lot of behaviors on the sprites to get them to move and think as well as use line of sight (LOS) to find the player and rush towards him.


These were the two codes I had fun trying and actually trying to get working the most, but it was a bit of a hassle.


With this code, I could finally get what I wanted the enemy to do and flash when they were hit with the attack button.



These were the two I made using the Piskel app, a classmate helped me with the design of the second one, but the first one I used as a reference and changed the facial features and color.

Main level

This was made using a few reference images of bamboo forest images and making the shrine gate. also made a few dirt assets and grass assets



Tutorial

Made this by copying my first level and changing it up a bit by using different assets I made. Add text in the tutorial area so the player can learn what to do before going to the main level. Also added Sun Zihao just to say to the players good luck what they should know what to do by the text.

Code

Updated character and adversary attack system code Took me a while because I needed to learn how to use a specific piece of code, but after watching a couple of videos I got the gist of it and learned to avoid repeating the same mistakes twice.

The video helped me learn how to use X and Y positioning as well as timing the flash behavior contact with another object being my main character and setting the vector.


Game Flow


This is how I wanted my game to be working.



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